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This is how I have mine set up:
1. individual transformations for "thich", "forearm", "head", "toe tip",
etc.
2. The transformations take one from the "default pose" to whatever is
indicated by other criteria, such as a macro for hand position which then
drives an IK calc, etc.
3. Then the body is constructed. Each element, whether a single sphere in a
blob construction or a bicibuc patch element, gets built this way:
Construction_in_default_position texture{Forearmtexture}
transform{Forearmtransform}.
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